Archer Tower - Byggnadsenheter i Clash of Clans


Clan Badge

"Archer Towers have longer range than Cannons , and unlike Cannons they can attack flying enemies."


Size 3x3
Range 7
Attack Speed 0.25s
Damage Type Single Target
Unit Type Targeted Ground & Air
Gear Up Cost 3,000,000
Gear Up Time 7d
Home Village Archer Tower Level Required 10
Builder Base Archer Tower Level Required 6
Level Damage per second Damage per shot Hitpoints Cost Build time Experience gained Town hall level required
1 11 5.5 380 1,000 15s 3 2
2 15 7.5 420 2,000 2m 10 2
3 19 9.5 460 5,000 20m 34 3
4 25 12.5 500 20,000 1h 60 4
5 30 15 540 70,000 1h 30m 73 5
6 35 17.5 580 80,000 2h 84 5
7 42 21 630 150,000 3h 103 6
8 48 24 690 200,000 4h 120 7
9 56 28 750 400,000 5h 134 8
10 63 31.5 810 460,000 6h 146 8
11 70 35 890 600,000 7h 158 9
12 74 37 970 700,000 8h 169 10
13 78 39 1,050 1,000,000 10h 189 10
14 82 41 1,130 1,100,000 11h 198 11
15 85 42.5 1,230 1,300,000 12h 207 11
16 90 45 1,310 1,600,000 16h 240 12
17 100 50 1,390 1,800,000 20h 268 12
18 110 55 1,510 2,000,000 1d 293 13
19 120 60 1,600 2,200,000 1d 6h 328 13
20 135 67.5 1,700 3,000,000 1d 12h 360 14
21 145 72.5 1,800 4,000,000 2d 415 15
Icon_Info.png

Tapping this icon displays information about the Archer Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.

Icon_Upgrade.png

Tapping this icon begins upgrading the Archer Tower to the next level, if you have enough resources and a freeBuilder(orB.O.B). When the Archer Tower is at maximum level, this icon is not shown.

Icon_HoB.png

Tapping this icon instantly upgrades the Archer Tower to the next level, at the cost of oneHammer of Buildingif you have one. When the Archer Tower is at maximum level, or if theTown Hallrequirements for the next level are not met, this icon is not shown.

Icon_FinishNow.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

Icon_FinishNowBoB.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_AssignApprentice.png

Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign aBuilder's Apprenticeto that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500Gems.

Icon_BuilderPotion.png

Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of oneBuilder Potion. This icon is only shown if you have at least one Builder Potion.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

Icon_GearUp.png

Tapping this icon gears up the Archer Tower, if you have upgraded it enough to do so, have enough resources and a freeMaster Builder. If any Archer Tower is already geared up, this icon will not appear.

Icon_NoGearUp.png

This icon informs you that the Archer Tower cannot be geared up because it is insufficiently upgraded. Tapping this icon will tell you the required level to gear up this Archer Tower. If any Archer Tower is already geared up, this icon will not appear.

Icon_LongRange.png

This icon indicates that the Archer Tower is set to Long Range mode, to attack units in a usual manner. Tapping this icon switches the Archer Tower to Fast Attack mode. This icon only appears when the Archer Tower is geared up, and is in Long Range mode.

Icon_FastAttack.png

This icon indicates that the Archer Tower is set to Fast Attack mode, to attack units quickly but with a reduced range. Tapping this icon switches the Archer Tower to Long Range mode. This icon only appears when the Archer Tower is geared up, and is in Fast Attack mode.

  • Archer Towers are single-target defenses in the Home Village. They are the second defense available to players and the first defense to attack aerial troops, unlocked at Town Hall 2.
  • Archer Towers are extremely versatile structures. They are able to target both ground and air units , and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.
  • Starting from level 10, which is at Town Hall 8, an Archer Tower can be geared up by the Master Builder if he is available and at least one Archer Tower in the Builder Base is upgraded to level 6, which is at Builder Hall 6. This gives the Archer Tower a "Fast Attack" mode, which doubles its damage output at the expense of its range, like the Archer Towers in Builder Base.
  • At Town Hall 16, two level 21 Archer Towers that are not geared up can be merged to form a Multi-Archer Tower .
  • Archer Towers can target both ground and air units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village . Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
  • As Archer Towers have the ability to target both ground and air units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower. At lower Town Halls, it is a great idea to put Archer Towers in the core of the base because of their long range so they can defend the whole base.
  • At lower Town Halls, it is a great idea to put Archer Towers in the core of the base because of their long range so they can defend the whole base.
  • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons . Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units .
  • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
  • Placing Fast-Attack Archer Towers in particular weak-spots or possible "Queen Walk" areas allows it to quickly take down any sponges such as Giants , P.E.K.K.As , Dragons and even Lava Hounds , and also can deal damage to an Archer Queen in a Queen Walk.
  • Placing a Wizard Tower , Scattershot or Air Bomb near an Archer Tower can help with its single-target weakness, especially against hordes of Minions and Balloon Parades.
  • Archer Towers can target both ground and air units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village . Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
  • As Archer Towers have the ability to target both ground and air units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower. At lower Town Halls, it is a great idea to put Archer Towers in the core of the base because of their long range so they can defend the whole base.
  • At lower Town Halls, it is a great idea to put Archer Towers in the core of the base because of their long range so they can defend the whole base.
  • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons . Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units .
  • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
  • Placing Fast-Attack Archer Towers in particular weak-spots or possible "Queen Walk" areas allows it to quickly take down any sponges such as Giants , P.E.K.K.As , Dragons and even Lava Hounds , and also can deal damage to an Archer Queen in a Queen Walk.
  • Placing a Wizard Tower , Scattershot or Air Bomb near an Archer Tower can help with its single-target weakness, especially against hordes of Minions and Balloon Parades.
  • Their ability to target both ground and air units makes the Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers , Minions or Barbarians .
  • When deploying only a few Balloons , it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses ) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
  • The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.
  • At higher levels, Archer Towers are placed outside Walls with low-health buildings. Strong solo troops like a Super Barbarian , P.E.K.K.A. , or a Valkyrie can destroy it.
  • When initially constructed, the Archer Tower has four pillars with an open wooden lattice tied with ropes supporting a flat wooden platform; an exterior wooden ladder with about five rungs which leads from the ground to the platform level.
  • At level 2, the platform gets four short posts over the pillar and the wood gets thicker and more refurbished. The ladder also gets shifted slightly to the left.
  • At level 3, the base of the pillar gets gray stone paddings and wooden beams connects the short posts on the platform. The ladder moves back to the middle.
  • At level 4, the paddings turn into reinforcements and two small green flags are added under the platform. The wood slightly changes color and the ladder is now shifted slightly to the right.
  • At level 5, a solid stone base is added which connects each reinforcement and the ladder is moved to the left.
  • At level 6, the wooden lattice and ladder are removed, and solid vertical wood beam pillars are added. The wooden platform receives stone battlements and the green flags are extended to cover the interior.
  • At level 7, the stone battlements around the platform are reinforced with a thin layer of stone around the protrusions. The solid stone base becomes taller to completely obscure the interior.
  • At level 8, the pillar receives black metal braces at the bottom.
  • At level 9, the flags get shorter to reveal the interior again and the braces on each leg get bigger, touch the ground, and each brace contain eight minute spikes.
  • At level 10, the flags return to normal, golden plates replace the layer of stone around the battlements, additional golden plates get added to the middle of the wooden pillar and the wooden supports get darker.
  • At level 11, the battlements receive a layer of darker stone, then some dark iron shield-like plates with silver edges on each corner piece, the protrusions on the edge are removed. The wooden pillars are replaced with dark iron, the reinforcements on each pillar merge with the middle plate which is now also dark iron, and the stone base gets another layer at the bottom.
  • At level 12, the tower gains yellow brass guard shield plates on the corner pieces. The base of the tower has brass plating on the sides, the reinforcements have two big spikes instead of eight small ones and the middle plate has square brass ring hanging on each side with two fittings.
  • At level 13, the battlements are overhauled, using solid metal instead of stone, the corner piece has a dark red-colored shield flush to the top, and the corner protrusion extends up even more with flat pyramid on top. The planks on the platform also switch directions, and are now dark gray in color. The brass plating on the sides get another layer, the reinforcements are now dark iron and the spikes on them grow slightly bigger and turn amber.
  • At level 14, the corner pieces use white stone and slanted inwards, the shield is brass again with stone linings, now sporting two orange spikes. The reinforcement is now even darker, the spikes bigger, and the brass ring is thicker hanging on one fitting.
  • At level 15, the edge of the battlements is thicker and flush. The corner piece is now dark iron with smaller spikes, the bottom corner pieces are parallel to the top and no longer have the shield shape, protruding outwards and fused with the reinforcement. The reinforcement of the tower becomes a smooth concrete-like material. The spikes on the reinforcements disappear and the brass ring becomes even bigger.
  • At level 16, the corner pieces become a shiny silver metal, which slanted down from the middle, extends lower to fully cover the dark iron pillar which also removed the spikes. The reinforcements of the tower are now overhauled to no longer be one big piece and the brass ring is removed. The pillars are visible again and is petrol blue, with a gold band above the bolted steel-gray reinforcement, as well as electric coils on the sides replacing the brass plates. The tower now has a stone foundation.
  • At level 17, the battlements gain slanted golden guards on the side and gold is added under the corner pieces. A new golden lining is added over the gold band and across the side of the tower, and the bolts on the reinforcement are now golden pentagonal screws.
  • At level 18, the corner pieces uses icy blue metal covered with black metal plates that has gold on the vertical edge, the side of the battlements has two smaller gold piece that connects the edge of the plate, and the golden guards are removed. The pillar and the platform of the tower is now made of deep turquoise wood. There are now steel-gray fittings with small deep green metal spikes securing the reinforcement also using deep green metal, under the reinforcement, there is a layer of purple metal. The electric coils are removed, some light can be seen from inside the tower shining out of the bar-like window on top of two layers of black stone.
  • At level 19, the icy metal corner pieces grows in size, the black metal plates are moved down, and a layer of gold plates is added between them. The spikes and fittings at the bottoms are bigger.
  • At level 20, the battlements' corner piece, edge, and the pillar reinforcement are now dark plum stone. The turquoise wood platform turns aquamarine. The top of the corner piece is lined with four chunks of gold and aquamarine diamond-shaped aquamarine metal forming a slanted square. The pillar is made of jade metal, the purple metal layer is now gold, and the reinforcement replaced the fittings and spikes with golden lining. There is a piece of metal beam connecting the pillar reinforcements and has a golden pentagonal screw in the middle. There is now greenish water pool at the base of the tower and no more walls.
  • At level 21, the corner pieces are a right-angle triangular prism, with an indigo triangle protruding up covering the bluish silver, and indigo metal plates on the side. Looking from above, the indigo piece at the top would form a square. There is a ring of gold lining on top of the indigo metal of the battlements, the square indents the gold lining at its corner. The aquamarine wood platform turns back to normal. The edges of the battlements have inverted silver hollow equilateral triangles (symbol of Town Hall 15 ). The pillars are made of deep lilac stone, the reinforcements are lowered once again, the golden linings are removed, with a taller layer of indigo metal and an even taller layer of gold in between. The sides of the tower are just stone walls, but have gold stairs with two steps at the base.
  • Added the level 12 Archer Tower.
  • Reduced upgrade times at most levels.
  • Added the level 12 Archer Tower.
  • Reduced upgrade times at most levels.
  • Added the level 12 Archer Tower.
  • Reduced upgrade times at most levels.
  • Added the level 12 Archer Tower.
  • Reduced upgrade times at most levels.
  • Added the level 12 Archer Tower.
  • Reduced upgrade times at most levels.
  • There is no need to train an Archer to have the Archer Tower, nor do have to unlock the Archer in your Barracks . Any upgrades to Archers from the Laboratory have no effect on the Archer Tower whatsoever.
  • When upgrading, the tower appears in the War Base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for the Wizard Towers).
  • In some cases, a visual error occurs in War Bases which the Archer Tower's mode can sometimes have the Archer placed much higher into the air in Fast Attack mode, and vice versa for the Normal Mode.
  • Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (which requires a level 8 Town Hall ), the Archers atop a level 8 Archer Tower (the max level for Town Hall 7) resemble level 5 Archers.
  • The level 11 Archer Tower in LOST & CROWNED short film contradicts the current design of the level 11 Archer Tower.
  • A player can build up to nine Archer Towers total, which outnumbers any other defensive building (not counting traps or Walls). However, only eight can exist at once as the ninth is available at Town Hall 17 which requires merging some of them into Multi-Archer Tower first.
  • Interestingly, the Archer atop the Archer Tower deals more damage than normal Archers, though on a per-shot basis, this is not true for level 1, and depending on interpretation of the Archer level, may not be true for levels 2 and 5.
  • Despite not being available as a card in Clash Royale , the Archer Tower can be seen in the Barbarian Bowl arena as a decoration.
  • In the teasers for Hammer Jam 2024 and Town Hall 17, some the Archer Towers used the old level 14 design with chains instead of any of the current designs.
  • After gearing up, the Archer Tower can sometime lose its Archer temporary, but can still shoot as normal.
  • The Archer Tower is one of the four defenses in the Home Village that have troops operating it, the other two being Wizard Tower , Bomb Tower , Multi-Archer Tower , and Super Wizard Tower .
  • The Archer Tower is one of the buildings that appear in a Scenery , alongside with the Town Hall , Cannon , Mortar , Elixir Collector , Elixir Storage , Crusher , and Inferno Tower . It appears in the Inferno War Base scenery, as well as the Books of Clash scenery.
  • Archer Tower, Walls , Cannon , Mortar , Air Defense , and Wizard Tower are the oldest defenses in the game.
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