Crusher - Byggnadsenheter i Clash of Clans


Clan Badge

“The Crusher REALLY likes its personal space. This hulking stone slams ground units with a mighty wallop!”


Size 3x3
Range 2.3 tiles
Attack Speed 3.5s
Damage Type Area Splash - 2.8 tiles*
Unit Type Targeted Ground
Level Damage per second Damage per hit Hitpoints Cost Build time Experience gained Builder hall level required
1 125 438 1,000 120,000 2h 84 3
2 138 483 1,100 180,000 5h 134 3
3 152 532 1,250 220,000 12h 207 3
4 167 585 1,400 350,000 1d 293 4
5 184 644 1,600 1,200,000 2d 415 5
6 202 707 1,850 1,500,000 4d 581 6
7 222 777 2,100 2,400,000 6d 720 7
8 244 854 2,350 3,400,000 8d 831 8
9 269 942 2,600 4,400,000 10d 929 9
10 296 1,036 2,900 5,400,000 12d 1,018 10
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Tapping this icon displays information about the Crusher, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.

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Tapping this icon begins upgrading the Crusher to the next level, if you have enough resources and a freeMaster BuilderorO.T.T.O. When the Crusher is at maximum level, this icon is not shown.

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Tapping this icon instantly upgrades the Crusher to the next level, at the cost of oneHammer of Buildingif you have one. When the Crusher is at maximum level, or theBuilder Hallrequirements for the next level are not met, this icon is not shown.

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Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

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Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

  • The Crusher is a splash damaging defense unlocked at Builder Hall level 3. Every few seconds, the Crusher slams down, doing heavy damage to all ground units in its radius.
  • The range of the Crusher is short, and thus it excels against short-range troops such as Raged Barbarians and Boxer Giants but will be outranged by long-range troops such as the Sneaky Archer and Cannon Cart , and cannot affect air troops.
  • Keeping the Crusher centered in the Builder Base helps protect it from ranged troops.
  • Use Push Traps to push ranged units into the Crusher. You can make an opening in your village using Walls to lure ground troops into the Crusher. Troops prefer to target buildings over Walls, so they will run through the gap. Its biggest weaknesses are ranged and/or air troops. Make sure it is in range of a defense that can attack both.
  • You can make an opening in your village using Walls to lure ground troops into the Crusher. Troops prefer to target buildings over Walls, so they will run through the gap.
  • Its biggest weaknesses are ranged and/or air troops. Make sure it is in range of a defense that can attack both.
  • You can put a Guard Post near a Crusher so the Guard Post troops will lure your opponent's troops into the Crusher.
  • Protect short-ranged defenses such as the Double Cannon and the Mega Tesla behind the Crusher, as ground troops will have to go through the Crusher to destroy it.
  • Try to avoid putting Crushers by Walls as they cannot crush troops over them, allowing the ranged units more time to destroy the Crusher.
  • Try to put Crushers near your Firecrackers and Air Bombs to protect them from the Skeletons of the Drop Ship . Without ample support, Drop Ships will have a tough time taking the Crusher out and thus be stalled, giving your Firecrackers and Air Bombs ample time to take it out.
  • Crushers cannot target invisible units, such as a Sneaky Archer being pushed by a Push Trap .
  • Keeping the Crusher centered in the Builder Base helps protect it from ranged troops.
  • Use Push Traps to push ranged units into the Crusher. You can make an opening in your village using Walls to lure ground troops into the Crusher. Troops prefer to target buildings over Walls, so they will run through the gap. Its biggest weaknesses are ranged and/or air troops. Make sure it is in range of a defense that can attack both.
  • You can make an opening in your village using Walls to lure ground troops into the Crusher. Troops prefer to target buildings over Walls, so they will run through the gap.
  • Its biggest weaknesses are ranged and/or air troops. Make sure it is in range of a defense that can attack both.
  • You can put a Guard Post near a Crusher so the Guard Post troops will lure your opponent's troops into the Crusher.
  • Protect short-ranged defenses such as the Double Cannon and the Mega Tesla behind the Crusher, as ground troops will have to go through the Crusher to destroy it.
  • Try to avoid putting Crushers by Walls as they cannot crush troops over them, allowing the ranged units more time to destroy the Crusher.
  • Try to put Crushers near your Firecrackers and Air Bombs to protect them from the Skeletons of the Drop Ship . Without ample support, Drop Ships will have a tough time taking the Crusher out and thus be stalled, giving your Firecrackers and Air Bombs ample time to take it out.
  • Crushers cannot target invisible units, such as a Sneaky Archer being pushed by a Push Trap .
  • The Boxer Giant 's Power Punch ability can destroy a Crusher if there are enough Giants at once, but only if the Crusher is far outside or if there are no nearby defenses. You can also use the Boxer Block ability to nullify all damage for a while, especially if it is under attack by high-damage defenses like Double Cannons and Fast Attack Archer Towers .
  • You can also use the Boxer Block ability to nullify all damage for a while, especially if it is under attack by high-damage defenses like Double Cannons and Fast Attack Archer Towers .
  • Use aerial troops to take down the Crusher if using a swarm attack. This is only for unprotected Crushers — watch out for Firecrackers , Air Bombs , and the Archer from the Guard Post !
  • To avoid funneling deficiencies, as explained above, use Bombers to destroy Walls and create another opening into a base away from the Crusher.
  • The Battle Machine can take out the Crusher before it does massive damage to units, especially with the ability, Electric Hammer. However, with the help of other defenses, the Battle Machine will likely be at low hit points or taken out by the Crusher.
  • You can take advantage of the Crusher's long cooldown time between slams by baiting it with a few Raged Barbarians then deploying with more Raged Barbarians to take it down before it has a chance to crush the rest of the Raged Barbarians again. However, this technique requires precise timing and can ruin your attack if not executed correctly. If the Crusher's stone falls but the shockwave does not appear and the sound bite does not play, this indicates that the Crusher's attack was canceled at the last moment, usually because the troops underneath it are defeated. Since the Crusher technically never attacked, it can attack sooner than expected - such an occurrence can inevitably mess up Raged Barbarian-based attacks.
  • If the Crusher's stone falls but the shockwave does not appear and the sound bite does not play, this indicates that the Crusher's attack was canceled at the last moment, usually because the troops underneath it are defeated. Since the Crusher technically never attacked, it can attack sooner than expected - such an occurrence can inevitably mess up Raged Barbarian-based attacks.
  • Crushers undergo significant visual changes at levels 3, 5, 7, 8, 9, and 10. When initially constructed, the Crusher is a mossy crushing stone cube attached to a large screw with a wooden block acting as a bolt at the top. The whole structure emerges from a hole in the ground. Around the hole is a patch of grassless dirt with two bones inside. At level 2, the crushing stone is reinforced with wooden planks bolted in diagonally on the horizontal sides. The top bolt turns metal. At level 3, the crushing stone becomes larger and the moss disappears, the planks are replaced with horizontal and criss-crossing ropes. The top bolt becomes hexagonal. An incomplete stone brick perimeter surrounds the grassless area with a skull outside of it on the bottom left. At level 4, the ropes are replaced with two horizontal nailed metal bands. At level 5, the crushing stone becomes even larger. The top bolt turns golden and receives a golden fitting. The stone brick perimeter is finished, the skull is moved to the bottom right side, and a sword is added to the left of the bottom corner. At level 6, the crushing stone is slightly darker and the metal bands and nails turn golden. At level 7, the crushing stone is black, the metal bands disappear, and each horizontal sides have a protruding flat surface. An additional, larger bolt also appears below the first bolt. At level 8, the top of the crushing stone gains a nailed golden plated and the protruding flat surfaces are replaced with five spikes. The top bolt is removed. At level 9, the crushing stone splits into multiple sections, with each corner being separated from the diamond-shaped middle section, and gains golden plating at each corner with a small golden bolt securing them at the top. The middle of the top bolt is indented. At level 10, the middle section of the crushing stone turns golden and the top four corners gain a golden spike. The top bolt also gains a golden spike.
  • When initially constructed, the Crusher is a mossy crushing stone cube attached to a large screw with a wooden block acting as a bolt at the top. The whole structure emerges from a hole in the ground. Around the hole is a patch of grassless dirt with two bones inside.
  • At level 2, the crushing stone is reinforced with wooden planks bolted in diagonally on the horizontal sides. The top bolt turns metal.
  • At level 3, the crushing stone becomes larger and the moss disappears, the planks are replaced with horizontal and criss-crossing ropes. The top bolt becomes hexagonal. An incomplete stone brick perimeter surrounds the grassless area with a skull outside of it on the bottom left.
  • At level 4, the ropes are replaced with two horizontal nailed metal bands.
  • At level 5, the crushing stone becomes even larger. The top bolt turns golden and receives a golden fitting. The stone brick perimeter is finished, the skull is moved to the bottom right side, and a sword is added to the left of the bottom corner.
  • At level 6, the crushing stone is slightly darker and the metal bands and nails turn golden.
  • At level 7, the crushing stone is black, the metal bands disappear, and each horizontal sides have a protruding flat surface. An additional, larger bolt also appears below the first bolt.
  • At level 8, the top of the crushing stone gains a nailed golden plated and the protruding flat surfaces are replaced with five spikes. The top bolt is removed.
  • At level 9, the crushing stone splits into multiple sections, with each corner being separated from the diamond-shaped middle section, and gains golden plating at each corner with a small golden bolt securing them at the top. The middle of the top bolt is indented.
  • At level 10, the middle section of the crushing stone turns golden and the top four corners gain a golden spike. The top bolt also gains a golden spike.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Because it uses a melee attack, the Crusher is the only defensive building in the game that does not fire projectiles.
  • The Crusher has the highest damage out of all the defensive buildings in the Builder Base.
  • The Crusher, along with the Elixir Collector , Archer Tower and the Inferno Tower are the only buildings to appear in a scenery . In its case, the Crusher appears in the Clashy Constructs scenery.
  • Supercell was originally going to add a 2nd Crusher to Builder Hall level 7, but then they decided to add it at Builder Hall level 6 instead.
  • The Crusher uses the Cannon 's sound effect when tapped and placed.
  • The levels 12-20 Crusher Mortar 's cubic projectile has a similar look to that of the level 8 Crusher's cubic stone, except much lighter and has five spikes on each face.
  • Out of all the defenses in the Builder Base, the Crusher has the shortest range, being 2.8 tiles. However, its Clan Capital version has the shortest range out of all defenses in the games, with 1.7 tiles.
  • However, its Clan Capital version has the shortest range out of all defenses in the games, with 1.7 tiles.
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