Heroic Torch - Arméenheter i Clash of Clans


Clan Badge

"Gives nearby Troops a burning desire to walk through Walls , move faster, and take less damage"


User Grand Warden
Ability Type Active
Rarity Epic
Unlock Requirement Buy in Splash Bash event for 3,100
Level Ability attributes ability duration Ability attributes speed increase Ability attributes incoming damage reduction Hero boost ability duration Hero boost speed increase Hero boost incoming damage reduction Upgrade cost ability duration Upgrade cost speed increase Upgrade cost incoming damage reduction Blacksmith level required
1 11s 5 2% 100 10 30 N/A N/A N/A 1
2 11s 5 2% 110 11 35 120 - - 1
3 12s 6 2% 120 12 37 240 20 - 1
4 12s 6 2% 130 14 40 400 - - 1
5 12s 6 2% 140 16 45 600 - - 1
6 13s 6 3% 150 18 47 840 100 - 1
7 13s 6 3% 160 20 50 1,120 - - 1
8 13s 6 3% 170 22 55 1,440 - - 1
9 14s 7 4% 180 24 57 1,800 200 10 1
10 14s 7 4% 190 26 60 1,900 - - 1
11 14s 7 4% 200 28 65 2,000 - - 1
12 15s 7 5% 210 30 67 2,100 400 20 1
13 15s 7 5% 220 32 70 2,200 - - 3
14 15s 7 5% 230 34 75 2,300 - - 3
15 16s 7 6% 240 36 77 2,400 600 30 3
16 16s 7 6% 250 38 80 2,500 - - 5
17 16s 7 6% 260 40 85 2,600 - - 5
18 17s 8 7% 270 42 87 2,700 600 50 5
19 17s 8 7% 280 45 90 2,800 - - 7
20 17s 8 7% 290 48 95 2,900 - - 7
21 18s 8 8% 300 51 97 3,000 600 100 7
22 18s 8 8% 310 54 100 3,100 - - 8
23 18s 8 8% 320 57 105 3,200 - - 8
24 19s 8 9% 330 60 107 3,300 600 120 8
25 19s 8 9% 340 63 110 3,400 - - 9
26 19s 8 9% 350 66 115 3,500 - - 9
27 20s 9 10% 360 69 125 3,600 600 150 9
  • The Heroic Torch is an Epic piece of Hero Equipment for the Grand Warden that was released on August 7th 2025 within the Splash Bash Event.
  • When activated, the Heroic Torch releases a radial burst to any units in his aura. Affected units move faster, take reduced damage, and gain the ability to move through Walls if they cannot already bypass them. The Grand Warden himself benefits from the damage reduction and used to not gain the speed boost until the late October 2025 major matchmaking update. Siege Machines are not affected in any way. Other Heroes will gain only half the speed boost, but gain the other benefits in full.
  • The Grand Warden himself benefits from the damage reduction and used to not gain the speed boost until the late October 2025 major matchmaking update.
  • Siege Machines are not affected in any way. Other Heroes will gain only half the speed boost, but gain the other benefits in full.
  • Similar to the Eternal Tome , any units that leave the aura will lose its effects after 1 second, while any units that enter or return to the aura will gain the effects as long as the ability is active.
  • The Heroic Torch is very useful for ground troops that cannot jump, such as Electro Titans , P.E.K.K.As , Yetis , Bears , and Valkyries , allowing for a great push to the base. When defensive buildings are targeting the army, the damage reduction will help deal with them as the army destroys them quickly before they deal too much damage to them, so long as they do not stray too away from the main army.
  • This can assist with ground pushes particularly when approaching the center, allowing the troops to quickly go through the central compartments, destroying everything in the process, and when paired with the Eternal Tome and Rage Spell , this combo can ravage defenses in a ground push.
  • The Heroic Torch is very useful for ground troops that cannot jump, such as Electro Titans , P.E.K.K.As , Yetis , Bears , and Valkyries , allowing for a great push to the base. When defensive buildings are targeting the army, the damage reduction will help deal with them as the army destroys them quickly before they deal too much damage to them, so long as they do not stray too away from the main army.
  • This can assist with ground pushes particularly when approaching the center, allowing the troops to quickly go through the central compartments, destroying everything in the process, and when paired with the Eternal Tome and Rage Spell , this combo can ravage defenses in a ground push.
  • Try and make bigger compartments, as this will make the troops take longer to take out defenses, which means that they might not take much advantage on taking out the wall. Actually, this might even turn out in your favor if they are close to your core defenses and have little protection from tanks.
  • Invisibility Spell Towers can divert the main army from attacking the most important part of the base, Poison Spell Towers and defending Ice Golems can delay them, and Rage Spell Towers can deal heavy damage when paired with high-damage defenses like the Multi-Gear Tower , Firespitters , and Scattershots .
  • Reworked the statistics.
  • Reworked the ability mechanics. Units can walk through Walls instead of jumping. Any units that leave the aura will lose their effects after 1s. Any units that return to or enter the aura will get the effects while the ability is active.
  • Units can walk through Walls instead of jumping.
  • Any units that leave the aura will lose their effects after 1s.
  • Any units that return to or enter the aura will get the effects while the ability is active.
  • Reworked the statistics.
  • Reworked the ability mechanics. Units can walk through Walls instead of jumping. Any units that leave the aura will lose their effects after 1s. Any units that return to or enter the aura will get the effects while the ability is active.
  • Units can walk through Walls instead of jumping.
  • Any units that leave the aura will lose their effects after 1s.
  • Any units that return to or enter the aura will get the effects while the ability is active.
  • Reworked the statistics.
  • Reworked the ability mechanics. Units can walk through Walls instead of jumping. Any units that leave the aura will lose their effects after 1s. Any units that return to or enter the aura will get the effects while the ability is active.
  • Units can walk through Walls instead of jumping.
  • Any units that leave the aura will lose their effects after 1s.
  • Any units that return to or enter the aura will get the effects while the ability is active.
  • Reworked the statistics.
  • Reworked the ability mechanics. Units can walk through Walls instead of jumping. Any units that leave the aura will lose their effects after 1s. Any units that return to or enter the aura will get the effects while the ability is active.
  • Units can walk through Walls instead of jumping.
  • Any units that leave the aura will lose their effects after 1s.
  • Any units that return to or enter the aura will get the effects while the ability is active.
  • Reworked the statistics.
  • Reworked the ability mechanics. Units can walk through Walls instead of jumping. Any units that leave the aura will lose their effects after 1s. Any units that return to or enter the aura will get the effects while the ability is active.
  • Units can walk through Walls instead of jumping.
  • Any units that leave the aura will lose their effects after 1s.
  • Any units that return to or enter the aura will get the effects while the ability is active.
  • The Heroic Torch was likely intended for release in July 2024, based on Clash Games season. However, it was scrapped for unknown reasons and eventually released over a year later in August 2025.
  • Categories :
  • Hero Equipment
  • Army
  • Home Village
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