Dragon Rider - Clash of Clans Ordusu Birimleri


Clan Badge

"This aerial engine of destruction readily and frankly, quite excitedly lays waste to any defense it comes across. The skeleton onboard swears he's not touching the controls."


Preferred Target Defenses
Attack Type Single Target
Housing Space 25
Movement Speed 20
Attack Speed 1.2s
Range 4 tiles
Death Damage Radius 2 tiles
Barracks Level Required 15
Level Damage per second Damage per attack Damage upon death Hitpoints Research cost Research time Laboratory level required
1 340 408 700 4,100 N/A N/A N/A
2 370 444 800 4,400 7,500,000 6d 11
3 400 480 900 4,700 12,000,000 8d 12
4 430 516 1,000 5,100 14,500,000 9d 14
5 470 564 1,100 5,600 19,000,000 10d 6h 15
6 520 624 1,200 6,200 29,500,000 15d 12h 16
  • The Dragon Rider is the fifteenth Elixir Troop unlocked in the Barracks when it has been upgraded to level 15, which requires Town Hall level 13. This flying unit is a mechanized dragon ridden by a Skeleton that prioritizes defenses .
  • The Dragon Rider is a fearsome aerial unit that has high hitpoints and attack damage, but has a moderate movement speed. It is also more powerful and faster than the Dragon and the Electro Dragon , which can make it a preferable choice for taking down defenses.
  • When defeated, the Dragon Rider will fall to the ground and explode, damaging everything around it similarly to a Balloon , dealing high damage.
  • Dragon Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, Heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Dragon Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Dragon Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
  • The Dragon Rider can be used to hunt down defensive buildings that are far away from each other to take them out. It is better than a Dragon in that aspect due to the extra speed, health, and damage.
  • The Dragon Rider has more hitpoints than the Dragon and even the Electro Dragon , which makes it tankier, and its damage is decent, meaning that it can do a lot on its own without any spell or troop support.
  • The Dragon Rider can be effective for funneling defense-targeting troops, since its high health, defense targeting traits, and its good damage makes him good for funneling. However, in some cases, the Rocket Balloon can be better for single-targeting defenses or defenses inside the base.
  • The Dragon Rider has faster speed, higher DPS, higher hitpoints, and lower housing space than the Electro Dragon of a similar level, making it a good alternative. They also target defenses, however, they cannot damage multiple buildings in one attack, unlike the Electro Dragon.
  • Adding an Invisibility Spell and Rage Spell along with an army of Dragon Riders will destroy most of the defenses, making way for the weaker troops , Electro Dragon and Dragon to easily raid the place and secure a victory.
  • It can be paired with Lava Hounds , as they are able to distract the defenses and trigger Seeking Air Mines while the Dragon Rider destroys them. However, this is dependent on the combination's proximity to an Air Defense, as the Lava Hounds target them and thus can only tank defenses around that area. This combination is also very susceptible to seeking air mines, so consider taking Balloons with the Dragon Riders.
  • The Dragon Rider can be used to hunt down defensive buildings that are far away from each other to take them out. It is better than a Dragon in that aspect due to the extra speed, health, and damage.
  • The Dragon Rider has more hitpoints than the Dragon and even the Electro Dragon , which makes it tankier, and its damage is decent, meaning that it can do a lot on its own without any spell or troop support.
  • The Dragon Rider can be effective for funneling defense-targeting troops, since its high health, defense targeting traits, and its good damage makes him good for funneling. However, in some cases, the Rocket Balloon can be better for single-targeting defenses or defenses inside the base.
  • The Dragon Rider has faster speed, higher DPS, higher hitpoints, and lower housing space than the Electro Dragon of a similar level, making it a good alternative. They also target defenses, however, they cannot damage multiple buildings in one attack, unlike the Electro Dragon.
  • Adding an Invisibility Spell and Rage Spell along with an army of Dragon Riders will destroy most of the defenses, making way for the weaker troops , Electro Dragon and Dragon to easily raid the place and secure a victory.
  • It can be paired with Lava Hounds , as they are able to distract the defenses and trigger Seeking Air Mines while the Dragon Rider destroys them. However, this is dependent on the combination's proximity to an Air Defense, as the Lava Hounds target them and thus can only tank defenses around that area. This combination is also very susceptible to seeking air mines, so consider taking Balloons with the Dragon Riders.
  • It is pretty difficult to stop a Dragon Rider from reaching a certain defense because of its high damage and hitpoints. One way to stop a Dragon Rider is by using a Skeleton Trap (set to air mode). This is because of the Dragon Rider preferred target, thus ignoring the Skeletons. Even if all defenses are destroyed, the Dragon Rider can only shoot at one at a time, thus hindering the Dragon Rider.
  • Seeking Air Mines can heavily damage, or even kill, Dragon Riders. Placing one near defenses that Dragon Riders are likely to target can ruin the attacker's plan. This is especially valuable to the defender, as a death of one Dragon Rider is a 25 housing space loss.
  • The Dragon Rider is not the best choice as a Clan Castle troop, as it can only attack a single target at a time, which makes it easy to overwhelm with hordes of units. However, its high hitpoints means that it can take a while to kill, depending on the army the attacker is using. It can also stop unprepared attackers, such as one using an all- P.E.K.K.A army.
  • Initially, the Dragon Rider is a mechanical dragon made of iron and wooden planks, with metal supports in the wings, and a Skeleton pilot with a long, red scarf on top. The dragon's head is made out of gray metal, so is the tail and the bands of the barrel, which consists of a metal seat where the pilot sits. When attacking, the metal Dragon head opens its jaws, revealing a Cannon barrel inside, where the cannonballs are fired from a distance.
  • At level 2, the horns of the dragon become golden, and the metal supports on the body and wings of the dragon turn golden and slightly grow in size.
  • At level 3, the top part of the dragon's head is now golden as well, and the Skeleton's helmet appears to have an explosion symbol on it. The Skeleton's hat also appears to be on fire.
  • At level 4, the jaw of the dragon and the metal plates of the barrel becomes golden, and the scarf of the rider becomes purple.
  • At level 5, the wooden parts of the dragon, the upper jaw, and the rider's scarf, all turn into navy. The fire of the helmet is also larger, and the seat inside, along with the tail, turns into a dark metal color. The dragon's eyes turn black, its arms become gold, and the legs turn gray, while the head, the metal plates on the barrel and wings, and the lower jaw, all turn brighter, the lower jaw also gains a smooth texture. The dragon's lower jaw also appears to be slightly lower as opposed to its previous levels.
  • At level 6, TBA.
  • Level 2: 4,500 -> 4,400
  • Level 3: 4,900 -> 4,700
  • Level 2: 4,500 -> 4,400
  • Level 3: 4,900 -> 4,700
  • You can have a maximum of 13 Dragon Riders at one time in a complete set of fully upgraded Army Camps . This number increases to 15 if you include 2 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 4 Dragon Riders with four level 3 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 19 Dragon Riders.
  • The Dragon Rider is one of the five troops associated with Dragons, the others are the Baby Dragon , Electro Dragon , Super Dragon , and the Inferno Dragon .
  • As a troop that is associated with Dragons, the Dragon Rider is: The only dragon troop not to be organic. The only dragon troop that targets defenses . The dragon troop that deals the highest damage per second, although the Electro Dragon , deals the highest damage per hit, while the Inferno Dragon deals the highest damage overall in his third stage.
  • The only dragon troop not to be organic.
  • The only dragon troop that targets defenses .
  • The dragon troop that deals the highest damage per second, although the Electro Dragon , deals the highest damage per hit, while the Inferno Dragon deals the highest damage overall in his third stage.
  • You can have a maximum of 13 Dragon Riders at one time in a complete set of fully upgraded Army Camps . This number increases to 15 if you include 2 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 4 Dragon Riders with four level 3 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 19 Dragon Riders.
  • The Dragon Rider is one of the five troops associated with Dragons, the others are the Baby Dragon , Electro Dragon , Super Dragon , and the Inferno Dragon .
  • As a troop that is associated with Dragons, the Dragon Rider is: The only dragon troop not to be organic. The only dragon troop that targets defenses . The dragon troop that deals the highest damage per second, although the Electro Dragon , deals the highest damage per hit, while the Inferno Dragon deals the highest damage overall in his third stage.
  • The only dragon troop not to be organic.
  • The only dragon troop that targets defenses .
  • The dragon troop that deals the highest damage per second, although the Electro Dragon , deals the highest damage per hit, while the Inferno Dragon deals the highest damage overall in his third stage.
  • The Dragon Rider is one of the several troops, along with the Healer , Miner , Electro Dragon , Yeti , Golem , Ice Golem and Headhunter not to have a Builder Base Troop or Super Troop counterpart. Out of these, the Dragon Rider is the only Wall Breaker-like troop not to have a Super Troop or Builder Base counterpart.
  • Out of these, the Dragon Rider is the only Wall Breaker-like troop not to have a Super Troop or Builder Base counterpart.
  • It is one of the three "vehicle" troops that are manned by Wall Breaker-like Skeletons, the others being the Balloon and the Rocket Balloon .
  • The Dragon Rider, along with the Dragon, P.E.K.K.A , Yeti , Electro Titan, Headhunter , Root Rider and the Thrower are the only troops to have upgrade differences at each level.
  • The Dragon Rider, along with the Mighty Yak , Hog Glider and Battle Machine are the only units not to appear in loading screen images , excluding the Super Troops (with the exception of the Super Giant and Rocket Balloon ).
  • The Dragon Rider is one of the 13 units to appear in a Scenery, the others being the Barbarian , Goblin , Balloon , Hog Rider , Barbarian King , P.E.K.K.A, Baby Dragon, Skeleton , Archer Queen , Grand Warden , Cannon Cart , and the Party Wizard . In its case, it appears in the 9th Clashiversary Scenery.
  • The Dragon Rider, along with the Dragon, Yeti, and Headhunter are the only Home Village troops not to appear in Clash Royale , excluding Super Troops (with the exception of the Inferno Dragon).
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